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ANKH-MORPORK
WATCH GROUP
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The GameThese rules below were intended to allow the Ankh-Morpork City Watch to be used in Games Workshop's Mordheim* skirmish-in-the-city type game or Warhammer and were designed with the help of Tom Lynch. * I have a Mordheim group based on The Hogfather. Since these rules were first issued I have lost contact with Tom but found others with a similar interest. I now have expanded these rules and included more for Warhammer battles and these rules can be found by clicking on the box below..
Original rules left for nostalgic reasons - please click on box above for current thoughts and ideas.The development of the CharactersBasic Uniform and Weapons: The basic Watch uniform is a chainmail shirt, iron breastplate, iron and copper helmet. They have carried at various times, a night stick or oak truncheon, regulation seven foot pike or halberd, crossbow and short sword, and various methods of signaling. As the armour and weapons were originally taken from the armoury on a "if it fits wear it" basis, there should not be a set standard uniform. All the Watch therefore have chain mail and breastplates classed as light armour giving a save of 6+, unless stated otherwise. Some characters like the trolls, golem, etc. don't wear armour but have been given a natural save, Detritus also has a +1 when wearing his elephant armour. Normal weapons for each character are a sword, halberd/spear and a crossbow
unless stated otherwise. The only exception is Colon who has a longbow
rather than a crossbow. A combination of Spear and Halberd rules have been devised for the Watch and any true military trained type groups armed with a halberd. - It is used as a spear when charging/ed in the first round of combat and so the model strikes first, and as a halberd in further rounds where it confers a +1 strength bonus (and -1 to save as most will now be S4 hits). The +1 strength bonus is only available in the first round of combat if the model has the higher initiative. In Discworld there are no guns or black powder weapons of any sort. No ill treating of swamp dragons either. (If there is an assassin band one can be armed with The Gonne, 24 inch range, D6 shots per turn, S4 and -2 save. Can fire at any/all targets in LOF but must nominate target(s) and sequence for all 6 possible shots before rolling for actual number available. Cannot return to the same target. (The Gonne has no effect on trolls or golem. Detritus stopped five bullets with only minor abrasions!). Can fire every other turn with a maximum of 4 firings per game. -1 to hit if moves and fires. Characters: None human characters have been changed a little because Pterry's ideas of non-humans are different to Games Workshop's. In the main however if a character is only named in a book they have the basic Games Workshop stats. Characters include any named member of the Watch who has served with Vimes and Carrot regardless of whether or not they are still a member or even still alive, so you can play any period you wish. Points:- Points have been
worked out by altering a formula from an early edition of Warhammer and
classing the characters as champions etc. of their various races. In addition
the following have been taken into account. Figures: should be modeled with all their weapons but do not have to have truncheons, bells, paddles or pigeons. Pigeons can only be used once each so a note must be kept of when they are used. Mordheim Skirmish Scenario: It is suggested that the Watch should patrol a predetermined course on
the game board, particularly if there is a lot of housing on it. They
would patrol in twos, and other than Carrot and Angua; and Nobby and Colon;
it must be a mixed race pairing. The Watch are only able to deviate from their patrol route when in action or if summoned. If not in a direct line of sight help can be summoned by:- Shouts: which can be heard within a 6" radius regardless
of obstructions, housing etc.., Warhammer Battles: If you intend to actually fight the battle in Jingo and your opponent is opposed to you using the following rules/points it is suggested that the City Watch group of the Ankh-Morpork army is made up of equal numbers of Dwarfs with crossbows and Humans with bows and a human command group that can be modeled as Vimes, Carrot and Visit with point calculated by the normal system. This should give you a flavour of the Watch in action even if your humans will be a little slower than normal. Your opponent may even relent and allow you to use a Troll! Members of the WatchPoints costs include weapons stated and additions for "natural"
armour saves. Captain/Commander/Duke Sir Samuel Vimes
Vimes as leader is classed as an Human Mighty Hero/General. Points 110 Errol Errol stays in base to base contact with Vimes, In actual fact could be held, sitting on shoulder or hiding behind Vimes and so cannot be targeted. Vimes can fire him instead of his crossbow as he wishes either in his turn or when accepting a charge. Breath attack 6" range, 1" wide in straight line from front of Vimes. Hits any target on this line on D6 of 3+ and causes a S4 hit on all hit. Errol need 2 turns rest before he can flame again, but can still explode. If Vimes dies he explodes causing D3 S5 wounds to anyone in base to base contact with himself or Vimes. Points 25 Captain Carrot Ironfoundersson
Carrot although he is not the leader is a natural leader. Because of
his dwarf background he has the combined statistics for a dwarf and human
general but with a lower Ld. Points 165 plus 60 for the sword. Lance-Constable Delphine Angua von Uberwald As female fighter
Light Armour and sword. No halberd or crossbow, its bad enough leaving a pile of clothes and armour never mind weapons as well. Frenzy: See the rulebook. Angua only gets the benefits of being in frenzy
in wolf form As wolf with a collar.
Wolf champion. Ld raised to 5 as Angue's human side is not quite in full
control. Angua can dissuade any animals from attacking her patrol group, whether she is in wolf or human form. They have to pass their Ld test to attack and suffer a -1 to hit in all rounds of any combat with them. Points 95 for the pair. It is assumed that her partner(s) pick up her clothes and sword for when she returns to her human shape. Corporal Cecil Wormsborough St. John Nobbs
Nobby is short and is basically a coward, he will hit anyone so long
as they are unconscious first. Because of his build he is based on a goblin
rather than a human or dwarf. Points 25 Option:-Leo da Quirm's rocket launcher. 40K missile launcher with 4 frag rockets. range reduced to 36". Can only have one missile weapon. Sergeant Frederick Colon
Light armour, sword, halberd and longbow: range 30" strength 3. Points 40 NOTE: If both Nobby and Colon are being used they must work together, keeping within 2-4". They must pass Nobby's Ld to approach an enemy if they are on their own and pass Colon's Ld if you don't want them to purse a defeated enemy. If Colon is not in play Nobby normally partners Angua. Librarian
He is a tough character on a par with Carrot and the trolls. A mixture of the best statistics from ogres, trolls and the highest level wizard have been used with an increase movement of 8 when not on the ground. No restrictions on moving over obstacles or climbing walls etc. Frenzy: See the rulebook A level 4 wizard. Immune to all magic. Can receive cards to dispel magic but not cast spells. The Librarian is a law unto himself and will go where he wants as he investigates crime in his own way. He cannot be summoned, he just follows a group who happens to be going in his general direction, possibly unknown to them. He does not go out looking for a fight but follows 2" behind any of the others members of the Watch at ground or rooftop level, either choice or random dice roll decision. He will normally only attack if he himself is attacked. If the group he is following is attacked or attacks, the enemy must pass a roll on the lowest Ld of its group. If they fail one of them spots the Librarian and uses the 'M' word. The Librarian will then charge in a state of frenzy and joins with his followed group. If the 'M' word is not used the Librarian will go to nearest other Watch group not engaged in combat for help and will follow them (It is assumed that he will know the Watch patrol patterns and will therefore know where to go even if they are out of sight). If he leaves a group and all the others are engaged in combat he will return to the Watch House. If the Watch House is off the board he is out of the game when he crosses the edge of the board. If unattached always moves last. Any group can link up with an unattached Librarian by being within 2" as they move past him, he will then follow on his move. Points 155 Lance-Constable Detritus
Troll Hero. Made tougher, after all there is only Carrot that can hurt him. At one period he wore Elephant armour and a cooling helmet. Only weapon is a bolt thrower/crossbow. Causes Fear. See rulebook Points 487 +30 for bolt thrower Option: Once per game can fire a bundle of arrows. The bundle burst into flame in flight. Use a flamer marker with the point facing away from Detritus placing circular end over as many of the front rank as possible, including the nominated target. All touched by template suffer a S4 fire hit. Constable Flint
Troll champion Causes Fear. See rulebook Points 216 The Other Trolls: Constable Morraine; Lance-Constable Bluejohn; Lance-Constable Bauxite; Lance-Constable Coalface; Lance-Constable Chert
Causes Fear. See rulebook If Chert is on Traffic duty (His patrol route must be wide streets only)
he can use his yellow painted iron and steel triangles as:- Points 67 each Discworld Trolls The 1999 Watch Diary says that all trolls can have siege crossbows but for games purposes only Detritus has one - unless your opponent is mad enough to allow this. Probationary Constable Buggy Swires
Light armour, Badge shield and adapted paper knife sword. Can be carried by Flint and thrown up to 18" into combat by Flint using BS for successful throw/hit. +1 if range under 9". Misses determined by artillery dice. If Buggy lands in a unit or on a warrior he is deemed to have landed safely. He causes D3 wounds with absolutely no save possible (not even magic item) on the person hit even if it is the unit commander (no Look out Sir rule, because they wouldn't spot him), and is then placed in combat with the unit. If he lands on the ground etc. he is rendered unconscious for 2 turns. A successful landing will result in confusion within that unit or warrior. 1) If Buggy lands on a single warrior, i.e. not part of a unit, they are engaged in single combat if the warrior is still alive. All misses against him become self-inflicted, as Buggy jumps around his opponent's body causing them to hit themselves. If the warrior is killed measure the distance from the warrior back to Flint and devide by 3. This is the number of turns it will take Buggy to return to Flint. He doesn't have to be represented on the board as he is so small as to be invisible. 2) If Buggy lands on a unit roll D6 on this table each phase: Buggy fights one model each phase, either the model he lands on if still alive or any adjacent model of his choise. Obviously one of the front rank is prefered as they are less likely to be able to fight back. Points 42 Constable Dorfl
A golem similar to a troll but ceramic rather than rock. Causes Fear. See rulebook Points 115 Acting Lance Constable Cuddy (deceased?)
Light armour, sword, crossbow and 2hd battle axe: +2 strength -2 save. No halberd. Points 15 Corporal Cherry Littlebottom
Light armour, sword, crossbow. No Halberd. Littlebottom can use her pigeons as weapons. Max of 2 pigeon actions
per turn so cannot send messages and attack in same round of turns with
the same bird. Points 23 with 2 pigeons The Other Dwarfs: Lance-Constable Hrolf Pyjama; Corporal Stronginthearm; Constable Lars Skulldrinker; Constable Gimletsson; Constable Glodsnephew; Constable Thighbiter; Constable Hacknee; Constable Fiddyment; Constable Keenside
Light armour, sword, halberd and crossbow. Points 15 each The Gargoyles: Constable Downspout; Constable Pediment
Gargoyle, a type of small troll. Special deployment: Even in non-Mordheim games, the gargoyles can be
deployed on the edge of any building, anywhere at all not in combat at
the beginning of the game. They also start of hidden Point 25 each Constable Visit-The-Infidel/Ungodly-With-Explanatory-Pamphlets (Washpot)
Light armour, curved sword, crossbow, halberd. Causes fear : See rulebook - but must be modelled with pamphlets and banner (suggested slogan Prepare, Om cometh) to do so. Points 12 Lance-Constable Silas Cumberbatch
Light armour, sword, halberd, crossbow. Points 12 The Other Humans: Lance-Constable Ping; Constable Slapper; Constable Lucker
Light armour, sword, halberd, crossbow. Points 12 each Constable Reg Shoe
Zombie hero with -1 WS +1 W, Reg went about in Jingo with an arrow through his body so has been given 2 wounds. Causes fear: See rulebook Points 43 Young Igor
Recruited to be the Watch doctor. Can restore one wound to a companion per turn, missing a turn between each restore to recover strength and equipment etc. He must be in base to base contact. Restore will work even if it was a killing wound. Points 40 Wooden Dummy Recruited by Detritus from outside Corksocks Natty Clothing Co. in MAA. Any Watch member who is wounded/kill by a missile attack before they have moved or taken any action can be replaced by Detritus's dummy and restart the game again at the Watch House. Points Free (I've not known this happen yet so if you make the model you can use it if you get the opportunity). |
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