Discworld WarfareThis army list was started last century. I found, updated and made available on the Web over 5 years ago. (With original authors approval). It has now been updated using additional information found on the Web, most of which was snippets on forums and the like. I don't have permission to use these snippets so if the authors wish me to give them a credit or update their ideas please contact me using the email on the home page - likewise if you wish your contribution to be removed. The colours of the text indicate where the original idea came from. Black my Warhammer Purple my Mordhiem Blue others warhammer/mordhiemOther Warhammer Regiments/Mordhiem Units or charactersThe Silver HordeCohen and his old men, Boy Willie, Mad Hamish, Truckle the Uncivil on the first, Caleb the Ripper, Old Vincent and Teach on foot and wheel chair with Bethan, Conina and Nijel as a command group. Cohen the Barbarian: Skinny little 87 year old. Totally bald, beard almost to knees, match stick legs with varicose veins that looked like street maps. Black patch over one eye. Diamond false teeth from a troll. Thin body is a network of scars, you could play noughts and crosses on him, and twanging white-hot tendentious. Suffers from lumbago, arthritis, backache, piles and bad digestion, smells of peppermints. Wears studded leather holdall and pair of boots that could accommodate a 2nd pair of feet. Sword grip smooth with use and edge like a badly maintained saw. Rolls own cigarettes. Clarecraft Figure with or without a horse which looks like a large white shrink wrapped toast rack and has haemorrhoid ring on the saddle and a saddle bag. Bethan: 17 year old virgin rescued by Cohen who she subsequently married - one of a number of 'wives'. Attractive but pale in long white robe with a gold torc round her neck. Druid type magic if you need to use her as a wizard? Conina: Daughter of Cohen, a barbarian heroine who wants to be a hairdresser. Long hair almost pure white, tanned golden skin. Demure and surprisingly small figure. Inherits her looks from her mother a temple dancer and fathers sinews, reflexes and the urge to steal and throw knives. Black clad or white lace dress with puffed sleeves. Large number of concealed weapons, including 3 knives, very long narrow sword, small metal calthrops, 4 feet of cheese wire and a 12 inch throwing knife. Clarecraft figure is kneeling down so not suitable. She was often black clad so graft a (C) head on to a suitable small female figure. Long narrow sword and lots of hidden knives etc. Assassin in black if required. Nijel the Destroyer: Young man, taller than Rincewind. Looks emaciated, short sighted, weak jaw line, shock of lank ginger hair, eyes like boiled grapes, face a battle field of freckles and acne, asthma attacks. A few studded leather thongs, big furry boots, a little leather holdall and goose pimples all over woolly underwear. Has a grubby fur bag with a thin, torn and grubby book inside. The Horde need to be based on skeletons or the older patterned elves so they look thin. All need stats of a champion and may skirmish. After IT could extend to include the Red Army and revolutionaries with Twoflower and his daughters. (They could have a Barking Dog). Does Warhammer Ancients do a chinese army from the period of the Jade Emporer. Mercenary army Duck-foot House
from WA. Mrs. Gogol is a wizard. Wood Elf (Jade or Amber) or Necromancer (voodoo)type spells Saturday as warrior familiar to protect her. Pack of alligators lead by Legba for protection. GW have never done rules for crocs/alligators that I know of but the following were based on comparison with a number of sets of rules a number of years ago. Croc
Legba - the
chicken who was a match for Greebo. If you don't think
chickens can fly restrict movement to 3.
Lancre The smallest army on the disc. Shawn Ogg, youngest son of Nanny, short and red faced is amongst other duties the Guard, and Herald at Lancre Castle. He occationally mans the Border posts, although this is now some times done by Big Jim Beef a troll with helmet attached to his head with string. Add the three Lancre witches and you have a ready made 1000 point army (although it might not be quite legal). The element representing the Witches/Wizards should have Granny Weatherwax, Nanny Og and Ridcully the Wizard. The witches can be on brooms. Queen Magrat is in full metal armour and a winged helmet, with a large axe and sword, on a captured elven horse. The Librarian is an Orang-utan with formidable strength. The Lancre Town Levy are reluctant civilians armed with spears bows and swords, led by Shaun Og. The bees are a swarm of angry bees. Greebo is a very nasty cat perhaps he could be depicted exploding from a box and clawing an elf to bits. Casanunda the Dwarf, the Discworld's "second best lover" - a three foot nine inch all dwarf in flashy robes, large hat, wig and sword (think Cavalier style). The Morris Dancers are similar to the traditional English folk dancers, doing the 'bucket and stick' dance. This involves seven men, one accordion, six sticks (and buckets?). Ridcully the Magician used no offensive magic in the novel, but was very effective with a hunting crossbow. The men from Lancre county, I suppose if you want to field huntsmen you could consider them to be menfolk from the tiny kingdom of Lancre. I'm sure there's a few that would stand out like Shawn trying to be an archer, a guard and a butler at the same time. Hodgesaargh and his falcons. The
Witches Coven aka Granny Weatherwax, Nanny Ogg, Magrat
Garlick and Greebo. Nanny
Ogg Special Rules - Greebo Small target, -5 to hit when shooting. Weapon skill of 3, strength 10. Does D3 wounds against every target larger than he is. Nanny
Ogg, Esme Weatherwax, and Magrat Garlick- special unit
of three. Gives ten power dice, ten dispel dice, and any
model in base contact with Esme must make a leadership
check in order to even meet her gaze and attack. Also
suffers from Animosity, similiar to orcs- we all know
how well they get along... Skirmish group of squires with longbow Greebo/small
wild cat of around 3 foot.
While on the subject of Cats
Other CharactersLeonard Da Quirm
Equipment:
Whatever comes to hand... (ie hand weapon) Master
Engineer: The rules for Master Engineers as described
in the Empire Army book apply to Leonard. He may join
ANY war machine in ANY army. Absent Minded: If not within 12" of Vetinari, then Leonard suffers from the rules for Stupidity, as he has a tendency to go off on a tangent at any time. If he is crewing a war machine, when he fails a Stupidity test, then he leaves the war machine, and walks 2" forwards, he may return to it in his next turn, however. Wee Mad Arthur
Equipment:
Pin. (ie hand weapon), Very Small: Arthur may only ever be targeted when he is within 6" of an enemy model. And all shooting attacks are at -1 to hit him. Headbutt: When fighting a Monster, Arthur may choose to headbutt the creature. He gives up all his attacks, and must roll 1D6 in the Combat Phase. If this D6 roll is a '6', then the Monster is knocked unconscious, and is removed as a casualty. The Monster may still make attacks against Arthur, but any roll of '1' to hit, results in the Monster striking itself, roll to wound as normal. For the wee free men you could use 6mm figures on a swarm base! Wee Free Men- essentially tiny Greatswords on a snotling base. I like it! heheh wee free men, swarms using the snotling base with beards and stuff modelled on with greenstuff. Otto von Chriek
Equipment:
Camera. Camera: Otto may use the Camera at anytime. He must be within 12" of an enemy model. He may use either Dark Light, or Normal Light. Normal light results in the target model/front rank of enemy unit suffering temporary blindness. If they move, they move at half rate, may not charge, and are at -1 to hit for their next turn. Blinded Wizards may not cast spells. Dark Light can only be used on 1 model at a time, and Otto can even target a character within a unit, as long as he has line of sight to him. A model effected by Dark Light must take a Terror test, even if they have already taken one previously. When Otto uses his Camera, he turns to dust, swearing and cursing in the process. He must miss his next turn to return to normal. CMOT Dibbler, hero choice,
I can knock-out a dragon with a sausage!? Yessir. Never underestimate the power of Mr. Dibblers sausage. And be glad that the dragon doesn't explode! Those little blighters have a tendency to do so if they eat something... unproper. How does a skeleton eat one? in the exact same way that Death can eat Clatchan Curry. Do not ask, neither you, nor I, really want to know. Other Countries Djelibebi - Ancient Egypt. A semi-realistic/historical/fantacy army with units based on Warhammer Ancients (if they do this period) as the live part of the army and Tomb Kings as Teppic's ancestors rising from the dead. Add in films like the Mummy and Scorpion King, gods, crocodiles, chariots, scrabs, camels and there are plenty of ideas. Whether the Assassin Teppic would want to lead such a motley crew is up to you. Crocodile Games do fantasy Egyptians in their range Aegyptus. Ephebe/ Tsort - Ancient Greece based on Warhammer Ancients (if they do this period). Wooden horses, hoplites, the 300, Achimides inventions. Crocodile Games appear to be about to do some suitable figures in their Olympus range. Omnia - has religion and the inqusition. The Agatean Empire - China and Japan based. XXXX - THe Cart Wars - Some thing like a cross between an Ork Speed Freaks army and Mad Max without the internal combustion engine and gun powder - big birds though! Uberwald - I've already made allowances for the Dwarf miners in this region but there are other creatures including Trolls (which the dwarfs don't get on with), Centaurs and of course Vampires and Werewolfs. It's unlikely that any of these would actually band together as a single regiment though. Lastly you could have an dragon, not the swamp type like Errol but, the Draco Nobilis or even an army of Elves - but No; everyone knows they're just fantasy creatures!! And finally not sure if these were ment to be taken seriously? Death
Equipment:
Sword, Scythe, Life Timers. Life Timers: No real effect on the game, but scary nonetheless. Your Time Has Come: Place Death next to any 1 LIVING model on the table during your "Start of turn" phase. Roll a D6. On a 5+, this model is going to die very soon, as one might expect in a battle. All attacks directed towards the model will hit on a 2+ from now on. The model must also re-roll all successful armour/ward saves, plus any successful 'Look Out Sir' saves. Death can only ever use this ONCE during the whole game. If the model Death is placed besides does not roll a 5+ to be selected, then in the Player's next "Start of turn" phase, he may place Death next to another model, and so on. Death of Rats uses the same rules, but may only be used against Skaven troops, or any other rodent. Invisible: Only cats, Undead, Daemons and Wizards may see Death and the Death of Rats. Therefore, his stats are never used, as he cannot be attacked in close combat. If charged by any of the mentioned troop types, he will be moved 24" away, in a direction chosen by the controlling Player. Terror: Death and the Death of Rats cause Terror in Wizards, but not the UU Wizards, The Witches, or Rincewind, as they think he has come for them Note, Death of Rats only causes Terror in Skaven Wizards. Banishment: An enemy Wizard may attempt to Banish Death or the Death of Rats, during his own Magic Phase. To Banish Death, the Wizard must perform the Rite of Ashkente in a certain manner You must make your opponent aware that he can perform this action. It is cast in the same way as any other spell, except that it may NEVER be cast with Irresistible Force, and requires to be cast on a 15+. It may be dispelled as normal. Death of Rats
Equipment:
Very Small Scythe. Life Timers: No real effect on the game, but scary nonetheless. Your Time Has Come: Place Death next to any 1 LIVING model on the table during your "Start of turn" phase. Roll a D6. On a 5+, this model is going to die very soon, as one might expect in a battle. All attacks directed towards the model will hit on a 2+ from now on. The model must also re-roll all successful armour/ward saves, plus any successful 'Look Out Sir' saves. Death can only ever use this ONCE during the whole game. If the model Death is placed besides does not roll a 5+ to be selected, then in the Player's next "Start of turn" phase, he may place Death next to another model, and so on. Death of Rats uses the same rules, but may only be used against Skaven troops, or any other rodent. Invisible: Only cats, Undead, Daemons and Wizards may see Death and the Death of Rats. Therefore, his stats are never used, as he cannot be attacked in close combat. If charged by any of the mentioned troop types, he will be moved 24" away, in a direction chosen by the controlling Player. Terror: Death and the Death of Rats cause Terror in Wizards, but not the UU Wizards, The Witches, or Rincewind, as they think he has come for them Note, Death of Rats only causes Terror in Skaven Wizards. Banishment: An enemy Wizard may attempt to Banish Death or the Death of Rats, during his own Magic Phase. To Banish Death, the Wizard must perform the Rite of Ashkente in a certain manner You must make your opponent aware that he can perform this action. It is cast in the same way as any other spell, except that it may NEVER be cast with Irresistible Force, and requires to be cast on a 15+. It may be dispelled as normal. Quoth, the Raven
Equipment:
Beak. Raven: Death of Rats may ride the Raven to battle. If so, they form 1 single model. The Raven may attack in close combat, but Death of Rats may not. If the Raven is killed, Death of Rats proceeds on foot. Whilst with the Raven, Death of Rats follows the normal rules for flyers, not the usual rule under 'Your Time Has Come'. However, he may be moved into base contact with enemies and use the 'Your Time Has Come' rule while with the Raven Clear as mud? Mort
Dressed in black cape with a larger than life scythe. Etheral, unbreakable and basically unkillable. He's already dead. In fact. He is death. So there! Things are not as they used to be. He really should be retired. Where once everyone he touched died, now he sometimes misses; hence the WS. 1 per army. In fact, one per battle. If more people want him, it's rolled randomly who gets him. He's
old and a little baffled, so you use the artillery dice
to decide which direction he wanders. Top |