Discworld Warfare

This army list was started last century. I found, updated and made it available on the Web over 5 years ago. (With original authors approval). It has now been updated using additional information found on the Web, most of which was snippets on forums and the like. I don't have permission to use these snippets so if the authors wish me to give them a credit or update their ideas please contact me using the email on the home page - likewise if you wish your contribution to be removed. The colours of the text indicate where the original idea came from.

Black my Warhammer Purple my Mordhiem Blue others warhammer/mordhiem


The City Watch in Mordhiem


Basic Uniform and Weapons:

The basic Watch uniform is a chainmail shirt, iron breastplate, iron and copper helmet. They have carried at various times, a night stick or oak truncheon, regulation seven foot pike or halberd, crossbow and short sword, and various methods of signaling. As the armour and weapons were originally taken from the armoury on a "if it fits wear it" basis, there should not be a set standard uniform.

All the Watch therefore have chain mail and breastplates classed as light armour giving a save of 6+, unless stated otherwise. Some characters like the trolls, golem, etc. don't wear armour but have been given a natural save, Detritus also has a +1 when wearing his elephant armour.

Normal weapons for each character are a sword, halberd/spear and a crossbow unless stated otherwise. The only exception is Colon who has a longbow rather than a crossbow.
The night stick/oak truncheon is considered to be too small to count as a weapon for games purposes. If the scenario requires the taking alive of suspects when the "concussion" rules are used any watch figure is assumed to have these weapons whether or not they are actually on the model.

A combination of Spear and Halberd rules are used for the Watch depending on what the figure is modeled with.


Members of the Watch

Points costs include weapons stated and additions for "natural" armour saves.
Other than Carrot's sword no member of the Watch may carry a Magic Item.

Captain/Commander/Duke Sir Samuel Vimes

M WS BS S T W I A Ld Save
4 6 6/7 4 4 3 6 4 9 6+

Vimes as leader is classed as an Human Mighty Hero/General.
Light armour, sword, the Official Truncheon kept in a special pocket sown into his breeches can be used as a mace - special rules "Concussion" and Burleigh & Stronginthearm Crossbow: normal 30" range but Strength 5, and has +1 BS when he uses it. No halberd.

Points 110

His Grace,the Duke of Anhk Sir Samuel "Stoneface" Vimes...150pts Elector count with hand weapon (truncheon), on foot.

M
WS
BS
S
T
W
I
A
Ld
Points
4
5
3
3
4
2
6
3
9
150
4
5
5
4
4
3
5
4
9
135

Equipment: Sword, Ducal Regalia (heavy armour) , Ceremonial Truncheon.
Special Rules: General, Errol, Immune to Psychology. Street fighter, the beast, cunning

General: Vimes may be the army General if chosen.

Ceremonial Truncheon: Vimes may use this once during the game. It affords him +3S for one round of combat. May be used once rolls to hit have been determined.

Errol: Vimes may be equipped with Errol for +15 points. Errol has a S2 -1 Flaming Breath attack.

Street Fighter : Vimes isn't afraid to fight dirty, in a pinch he will use anything as a weapon and strike wherever its gonna hurt the most, he counts as having two hand weapons but if they are destroyed (by magic or opponents special abilities etc.) he continues to count as if he still wielded an additional hand weapon. Additionaly, he also always strikes first in combat.
The beast : Vimes has on several occasions appeared to go into a state of extreme rage where he is impossible to stop, he has killed a wherewolf with his bare hands in this state, if Vimes takes a wound he is Frenzied until the end of your opponents next turn.

Cunning : Because of his uncanny ability to predict his opponents Vimes always knows where and when his opponents will strike, he has a 5+ ward save

Why don't you just put a ''(4)'' in the stat's next to attacks and explain that in the fluff.

S3 is one thing I want to stick with, one of the main pointsa bout Vimes that we find out in NW is that he may be tough as nails but he's only human, he strikes first anyways and does what he usually does in the Watch which is provide leadership Nah, I still yhink he should be strength four, almost all basic heroes have a base strength of four.i'd say strength 4, cus, well, he is the "general" and S4 isn't exactly super human. and he did take out a wearwolf!!!

Errol

Errol stays in base to base contact with Vimes, In actual fact could be held, sitting on shoulder or hiding behind Vimes and so cannot be targeted. Vimes can fire him instead of his crossbow as he wishes either in his turn or when accepting a charge. Breath attack 6" range, 1" wide in straight line from front of Vimes. Hits any target on this line on D6 of 3+ and causes a S4 hit on all hit. Errol need 2 turns rest before he can flame again, but can still explode. If Vimes dies he explodes causing D3 S5 wounds to anyone in base to base contact with himself or Vimes.

Points 25

Captain Carrot Ironfoundersson

M WS BS S T W I A Ld Save
4 7 6 4 5 3 6 4 8 6+

Carrot although he is not the leader is a natural leader. Because of his dwarf background he has the combined statistics for a dwarf and human general but with a lower Ld.
Light Armour. Carrot's sword is not strictly magic, but he did put it through a stone pillar, so he has The Sword of Heroes. Against T5 or above he gets +S3, 1W = D3W. He is known to forget the safety catch on his crossbow so D6 roll of 4, 5 or 6 if he wishes to use it. No halberd.

Points 165 plus 60 for the sword.

Carrot Ironfounderson

M
WS
BS
S
T
W
I
A
Ld
Points
4
5
5
5
4
2
5
3
10
180
4
5
5
5
4
3
5
4
8
109

Equipment: Magic Sword, Heavy Armour. Polished Armour
Special Rules: Killing Blow, Relentless, ‘Krisma’, I’m the King?

Relentless: The rules for Relentless will only apply when he joins a unit of Dwarves.

"Krisma"
Any model wishing to strike Carrot must take a Leadership test, if they fail they may redirect their attack towards any other model in base to base contact.

I’m the King?
Although he may be heir to the Ankh Morpork throne no one would admit it, least of all Carrot himself. Therefore Carrot may never be the army general however models within 12 inches of him may use his leadership.

Magic Items

Carrot's Sword
Carrot's sword does nothing at all, but it counts as a magical han d weapon but for all other purposes it is just a hand weapon


Polished Armour Gives a 4+ re-rollable save. Carrot
Probably swinging his sword overhead like the cover of Guards Guards! shiny armour reflecting somebodies face (-1 to hit).

Captain Carrot. Special rules- any unit Carrot joins becomes stubborn. Will not be general as long as Vimes is being fielded.

Lance-Constable Delphine Angua von Uberwald

As female fighter

M WS BS S T W I A Ld Save
4 4 4 4 4 2 4 2 7 6+

Light Armour and sword. No halberd or crossbow, its bad enough leaving a pile of clothes and armour never mind weapons as well.

Frenzy: See the rulebook. Angua only gets the benefits of being in frenzy in wolf form
Rules for Weres: Angua starts the game as a human and is subject to Frenzy. While in Frenzy at the start of each turn including the one she becomes frenzied, roll 2D6. If you roll more than her Ld (7) she can change to her were form if she wishes. Once she is a wolf remains so while in frenzy.
When no longer in frenzy roll 2D6 at start of each turn. Needs a roll of equal or less than Wolf Ld (5) to return to human form.

As wolf with a collar.

M WS BS S T W I A Ld Save
9 5 0 5 4 2 4 2 5 6+

Wolf champion. Ld raised to 5 as Angue's human side is not quite in full control.
Frenzy: See the rulebook
Causes Fear: See the rulebook
Fear of Fire within 4", includes magical fire.

Angua can dissuade any animals from attacking her patrol group, whether she is in wolf or human form. They have to pass their Ld test to attack and suffer a -1 to hit in all rounds of any combat with them.

Points 95 for the pair.

It is assumed that her partner(s) pick up her clothes and sword for when she returns to her human shape.

Angua Von Uberwald

M
WS
BS
S
T
W
I
A
Ld
Points
4
3
3
4
4
2
5
2
9
140
8
4
1
6
4
3
6
3
9
wolf form
4
4
4
3
4
2
5
2
8
83

Equipment: Sword, Light Armour.
Special Rules: Wolf Form, Beguiling Looks.

Wolf Form: At the start of any turn, Angua may take on her Wolf Form. In this form, she may move 9" in the Movement Phase, or 18" on a charge. If she enters combat while in Wolf Form, then she causes Fear, and has +1S and +1 Attack. Any enemy model within 10", and line of sight to Angua when she changes into Wolf-Form must take a panic test.

Werewolf: angua may elect to enter her wolf form, she may never be in this form for more than three turns, once she has turned human again she must wait another turn to use "werewolf". The werewolf always strikes first, causes fear. Beguiling Looks: Any model attacking her in Combat while she is in Human Form must pass a Leadership test, or be unable to attack her for this round. Take this test each new round of Combat.

for angua I was thinking a normalstatline and then she has "wolf form" (the von carstien power) I like what was said about Angua's dual stats, but maybe something like a VC Wolf Form with upgraded stats. < The werewolf always strikes first, causes fear

Corporal Cecil Wormsborough St. John Nobbs

M WS BS S T W I A Ld Save
4 3 4/5 4 3 1 3 2 5 6+

Nobby is short and is basically a coward, he will hit anyone so long as they are unconscious first. Because of his build he is based on a goblin rather than a human or dwarf.
Light armour, sword, halberd, morning star: +1 strength in first round of combat, a Burleigh and Stronginthearm Crossbow: normal 30" range strength 5, and has +1 BS when he uses it.

Points 25

Option:-Leo da Quirm's rocket launcher. 40K missile launcher with 4 frag rockets. range reduced to 36". Can only have one missile weapon.

Corporal Nobby Nobbs.

M
WS
BS
S
T
W
I
A
Ld
Points
4
2
2
2
2
2
4
1
4
65
4
4
4
3
4
2
3
2
8
67

Equipment: Everything! Nobby is so obsessed with weapons he can carry any weapon in the WH rulebook and change between weapons each combat phase, he also has the "unique" items below , Sword, Light Armour.
Special Rules: Light Fingered. is it a monkey?

Light Fingered: Nobby may attempt to steal an enemy magic item, instead of striking in close combat. He must take an Initiative test to do so. If successful, he takes 1 Magic item of your choice, but may not use it, as he does not know how to. If he fails the Initiative test, then his enemy may make 1 normal attack against Nobby.

Klatchan Fire Engine : uses flame template, everything under the template takes D3 S5 hits, when you fire the klatchan fire engine roll a D6, on a 1 it blows up and may not be used again, nobby is unhurt because he dives out of the way

Morningstar: +3S on the first round of c ombat

Special Rules
"Is it a monkey?": Nobby is the weirdest little guy around, he causes fear and all enemies within 12 inches have -1L and are subject to stupidity

Repulsiveness - Nobbs is the worst looking human(?) in the discworld. He causes fear in everything, except those who are immune to psychology (note - still causes fear in those immune to fear

Sergeant Frederick Colon

M WS BS S T W I A Ld Save
4 4 4/5 4 3 1 4 2 7 6+

Light armour, sword, halberd and longbow: range 30" strength 3.
Lucky arrow: Colon considered himself to be a "marksman" so once per battle, he can use his lucky arrow, which raises his BS to 5 and its S to 5 for that million to one chance.

Points 40

NOTE: If both Nobby and Colon are being used they must work together, keeping within 2-4". They must pass Nobby's Ld to approach an enemy if they are on their own and pass Colon's Ld if you don't want them to purse a defeated enemy. If Colon is not in play Nobby normally partners Angua.

Sgt. Fred Colon

M
WS
BS
S
T
W
I
A
Ld
Points
4
3
3
3
3
2
3
2
6
90
4
4
4
3
4
2
4
3
8
68


Equipment:- Hand weapon, watchmans armour (light armour)
Special Rules:-Anti-Leadership, Leads Nobby, Million to one.

Equipment: Sword, watchmans armour (light armour) , Long Bow.
Special Rules: 1 in a Million Arrow. Million to one. Anti-Leadership, Leads Nobby, 1 in a Million Arrow: Colon may save this arrow to fire during any of his shooting phases. It has the Killing blow ability. If used against Dragons, and a '6' to wound is rolled, the Dragon suffers D6 wounds instead (he hit it in the 'Voonerables').

Million to one
Fred Colons skill with a bow is suspect to say the least, Nobby (who is, for a change, is actually good at taking odds) said the chance of him hitting anything is a million to one but in the words of Captain Carrot "million to one chances occur more often than you'de think".
When Sgt. Colon fires his bow he must make a leadership test, if he is successful a million to one chance has occured and he has hit a vulnerable spot on his opponent, the model that has been hit takes a single wound that allows armour saves.

Just to clarify with L6 Colon isn't going to be passing many leadership tests anyway like the million to 1 shot rule, so bassically, if he passes a Ld test, then he auto wounds, with armour saver, that right??

Anti-leadership Colons past experiences in leadership have not been good!! After having control over the watch and then watching control dissapear in the form of a strike, Colon manages to go completely to peices when he is required to lead!!
Whenever a unit breaks from combat or due to a panic test when within 12" of colon, he must take a panic test. No other unit may take Colons Ld for any kind of psycology test or break test apart from nobby.

Leads Nobby This is the only form of leadership that colon is happy with, and so is nobby!! Colon may only pass his Ld on to nobby. Colon seems okay, he has to be taken so its not possible he's not going to be used, maybe have him T4 because of his...um...girth..

Colon
One one leg...blind folded...gotto get it 1,000,000 to 1

Librarian

M WS BS S T W I A Ld Save
5/8 5 3 5 5 4 6 4 8 5+

He is a tough character on a par with Carrot and the trolls. A mixture of the best statistics from ogres, trolls and the highest level wizard have been used with an increase movement of 8 when not on the ground. No restrictions on moving over obstacles or climbing walls etc.

Frenzy: See the rulebook
Bite and Claw attacks.

A level 4 wizard. Immune to all magic. Can receive cards to dispel magic but not cast spells.

The Librarian is a law unto himself and will go where he wants as he investigates crime in his own way. He cannot be summoned, he just follows a group who happens to be going in his general direction, possibly unknown to them.

He does not go out looking for a fight but follows 2" behind any of the others members of the Watch at ground or rooftop level, either choice or random dice roll decision. He will normally only attack if he himself is attacked. If the group he is following is attacked or attacks, the enemy must pass a roll on the lowest Ld of its group. If they fail one of them spots the Librarian and uses the 'M' word. The Librarian will then charge in a state of frenzy and joins with his followed group. If the 'M' word is not used the Librarian will go to nearest other Watch group not engaged in combat for help and will follow them (It is assumed that he will know the Watch patrol patterns and will therefore know where to go even if they are out of sight). If he leaves a group and all the others are engaged in combat he will return to the Watch House. If the Watch House is off the board he is out of the game when he crosses the edge of the board. If unattached always moves last. Any group can link up with an unattached Librarian by being within 2" as they move past him, he will then follow on his move.

Points 155

The Librarian

M
WS
BS
S
T
W
I
A
Ld
Points
6
4
3
5
4
4
4
6
10
not given
6
4
0
5
3
3
4
3
7
55

Equipment: Hairy Knuckles.
Special Rules: Killing Blow, U.U Wizard.

Fear
A huge orangatan is quite a scary prospect. The Librarian causes fear.

Don't call him a monkey.
Everytime the Librarian goes with in 12 inches of an enemy unit roll a dice. On a 1 they enemy call him a monkey and he goes frenzied

Books
The Librarian has a group of the books from the Unseen University. The Libarian can cast spells from the lore of discworld.*

*Note that the lore of discworld does not work like a normal lore, consult rincewinds rules for a rough idea

The Librarian
Saluting with his badge...if your opponent calls him monkey, all his stats become 10?

he's got to be able to move through difficult terrain like open terrain due to the fact that he is a mon......uhhh orangutang!!

Lance-Constable Detritus

M WS BS S T W I A Ld Save
6 5 3 6 5 4 3 5 4 4+

Troll Hero. Made tougher, after all there is only Carrot that can hurt him. At one period he wore Elephant armour and a cooling helmet. Only weapon is a bolt thrower/crossbow.

Causes Fear. See rulebook
Subject to stupidity if not wearing cooling helmet: See rulebook
Bolt thrower range 48" strength 5 -1 per rank damage D4 no save
Elephant armour. (save 5+ if normal Watch armour)
Fists, optional single thump attack: See below.

Points 487 +30 for bolt thrower

Option: Once per game can fire a bundle of arrows. The bundle burst into flame in flight. Use a flamer marker with the point facing away from Detritus placing circular end over as many of the front rank as possible, including the nominated target. All touched by template suffer a S4 fire hit.

Sgt. Detritus

M
WS
BS
S
T
W
I
A
Ld
Points
5
3
1
6
6
3
2
3
9
350
4
4
3
5
4
3
2
3
7
85

Equipment: Light Armour , 'The Peace-Maker'.
Special Rules: Discworld Troll, Stupidity (in Hot climates…) special rules: cause fear, immune to psychology, immune to poison

Discworld Troll: Detritus may Regenerate, but may not Vomit. He also causes Fear.

Stupidity: Detritus will only ever suffer Stupidity if the battle is being fought in a really hot climate (Jungles, Deserts etc…)

The Peacemaker
Range:36 inches May fire two types of ammunition, sheaf or solid shot.
Strength: Solid=S8
Sheaf=S3 Move or Fire

Solid shot:counts as a single bolt from a bolt thrower that is S8, hits automatically on a 4+
Sheaf: Place a large blast template over the target, anything underneath takes a single S3 hit, anything partially under is hit on a 4+, a single model under the hole (chosen by the shooter) takes D3 S5 hits, attacks count as flaming < >
Fear : Detritus causes fear
Immune to Poison : detritus is immune to poisoned attacks

Cooling helmet - Like all Trolls, Detrius is prone to fits of stupidity, luckily he has his cooling helmet to keep him level headed. At the start of the Empire turn role a D6. On a role of 2-6 the helmet is working fine and Detrius may move, shoot, and fight as normal
On a role of 1, Detrius has become beffudled and shoots of his ballista at random. Roll the scatter dice and draw LOS to the nearest unit, friend or foe. (If Detrius has joined a unit, he will not fire at them, they're smart enough to duck.) Roll to see if Detrius has hit the unit and then work out damage. This shot does not cause panic in friendly units. I'd also make it so any friendly fire CAN cause a panic test among your troops. Everybody (and especially the Dwarves) know that Trolls can't be trusted.

Constable Flint

M WS BS S T W I A Ld Save
6 4 2 6 4 3 2 4 4 5+

Troll champion

Causes Fear. See rulebook
Stupidity: See rulebook
Fists, optional single thump attack: See below
Club with nail in it. "Concussion"
Is usually paired with Buggy

Points 216

The Other Trolls: Constable Morraine; Lance-Constable Bluejohn; Lance-Constable Bauxite; Lance-Constable Coalface; Lance-Constable Chert

M WS BS S T W I A Ld Save
6 3 1 5 4 3 1 3 4 6+

Causes Fear. See rulebook
Stupidity: See rulebook
Fists, optional single thump attack
Club with nail in it. "Concussion"

If Chert is on Traffic duty (His patrol route must be wide streets only) he can use his yellow painted iron and steel triangles as:-
a) a shield giving +1 to his save.
b) to disable (clamp) any wheeled vehicle on D6 roll of more than 1.

Points 67 each

Trolls. Need to up Detritus's if these used
M
WS
BS
S
T
W
I
A
Ld
Points
5
3
2
5
4
1
2
2
9
25

Equipment: Club (hand weapon), light armour
Options:Bigga club (great weapon, 4pts)
Special Rules:immune to poison, fear

Discworld Trolls
Trolls do not regenerate.
All Trolls have the option of a single thump attack with +2 strength and +2 WS, causing D3 wounds with a -3 to save.
Detritus' thump +3 to WS & S, D6 wounds and -4 save.

The 1999 Watch Diary says that all trolls can have siege crossbows but for games purposes only Detritus has one - unless your opponent is mad enough to allow this.

Probationary Constable Buggy Swires

M WS BS S T W I A Ld Save
3 2 3 2 2 1 5 1 8 5+

Light armour, Badge shield and adapted paper knife sword.
Small Stature: -1 to hit, including against auto hit magic weapons (which are therefore 2+), and can only be attacked by one model per unit (a steed, if it is cavalry) but will of course impede the progress of the entire unit.

Can be carried by Flint and thrown up to 18" into combat by Flint using BS for successful throw/hit. +1 if range under 9". Misses determined by artillery dice. If Buggy lands in a unit or on a warrior he is deemed to have landed safely. He causes D3 wounds with absolutely no save possible (not even magic item) on the person hit even if it is the unit commander (no Look out Sir rule, because they wouldn't spot him), and is then placed in combat with the unit. If he lands on the ground etc. he is rendered unconscious for 2 turns.

A successful landing will result in confusion within that unit or warrior.

1) If Buggy lands on a single warrior, i.e. not part of a unit, they are engaged in single combat if the warrior is still alive. All misses against him become self-inflicted, as Buggy jumps around his opponent's body causing them to hit themselves. If the warrior is killed measure the distance from the warrior back to Flint and devide by 3. This is the number of turns it will take Buggy to return to Flint. He doesn't have to be represented on the board as he is so small as to be invisible.

2) If Buggy lands on a unit roll D6 on this table each phase:

1 Single enemy model loses 1 attack
2 Unit leader loses one attack
3 Unit leader loses 2 attacks
4 Front rank lose 1 attack
5 Front rank lose all attacks
6 Complete Unit loses all attack

Buggy fights one model each phase, either the model he lands on if still alive or any adjacent model of his choise. Obviously one of the front rank is prefered as they are less likely to be able to fight back.

Points 42

Constable Dorfl

M WS BS S T W I A Ld Save
5 4 4 5 5 3 4 3 4 5+

A golem similar to a troll but ceramic rather than rock.

Causes Fear. See rulebook
Regenerates: See rulebook
Immune to psychology: See rulebook
Immune fire and lightning, either natural or magical. This includes magic items.
Fists, optional single thump attack with +2 strength and +2 WS, causing D3 wounds with a -3 to save; as Trolls above
Club "Concussion"

Points 115

Dorfl

M
WS
BS
S
T
W
I
A
Ld
Points
4
4
1
6
7
5
2
4
7
45
4
4
0
5
5
3
3
3
5
85

Equipment: Fists, Ceramic Hide.
Special Rules: Cause Fear, Unbreakable, Immune to Fire and Lightning. Shatters, Impact hits, fire Proof. immune to phychology, unbreakable

Ceramic Hide: Dorfl has a 4+ armour save.


Shatters Golems are made out of pottery, and can sometimes shatter if hit hard enough
If the golem is wounded by a killing blow or a weapon of equal or higher strength, then the golem is killed.

Impact hits The golem causes D6 impact hits when charging.

Fire Proof The Golem is completely immune to all fire attacks of evry single kind

0-1 Golems...45pts

M
WS
BS
S
T
W
I
A
Ld
Points
5
4
0
6
6
2
2
3
10
45

And if you include a Golem make it have some rules to do with 'the words'.
The golem (what is his name?) should be immune to all priest-based spells and abilities- after all, he doesn't believe in the gods.

Acting Lance Constable Cuddy (deceased?)

M WS BS S T W I A Ld Save
3 4 3 3 4 1 2 1 9 6+

Light armour, sword, crossbow and 2hd battle axe: +2 strength -2 save. No halberd.

Points 15

Corporal Cherry Littlebottom

M WS BS S T W I A Ld Save
3 4 3 3 4 1 2 1 9 6+

Light armour, sword, crossbow. No Halberd.

Littlebottom can use her pigeons as weapons. Max of 2 pigeon actions per turn so cannot send messages and attack in same round of turns with the same bird.
Pigeon ballistic weapons, with 24" range, using BS. Can pick out character in regiment and can be used in addition to crossbow. They can also be used as extra attacks in h2h. Pigeons cause S3 hits.

Points 23 with 2 pigeons

Corporal Cherry Littlebottom

M
WS
BS
S
T
W
I
A
Ld
Points
3
4
3
3
4
2
3
2
7
70

Equipment: Sword, Heavy Armour, Alchemy Tools.
Special Rules: Pursuit, Relentless, Hates Greenskins.

Pursuit: Cherry pursues and flees 2D6-1" as per other Dwarves.
Relentless: The rules for Relentless apply to Cherry Littebottom. Of course, this will only apply when she joins a unit of Dwarves.

Alchemy Tools: These afford Cherry the same ability to hurl acid as Balthasar Gelt. See the Empire Rulebook for rules.

The Other Dwarfs: Lance-Constable Hrolf Pyjama; Corporal Stronginthearm; Constable Lars Skulldrinker; Constable Gimletsson; Constable Glodsnephew; Constable Thighbiter; Constable Hacknee; Constable Fiddyment; Constable Keenside

M WS BS S T W I A Ld Save
3 4 3 3 4 1 2 1 9 6+

Light armour, sword, halberd and crossbow.

Points 15 each

Dwarf.
M
WS
BS
S
T
W
I
A
Ld
Points
3
3
3
3
4
1
3
1
8
10

Equipment: Light armour, great axes ("cultural weapons"
Options: may take, crossbow (5pts), halberd (1pt), may trade great axe for, Two hand weapon (3pts)

The Gargoyles: Constable Downspout; Constable Pediment

M WS BS S T W I A Ld Save
5 4 4 4 5 1 7 2 6 6+

Gargoyle, a type of small troll.

Special deployment: Even in non-Mordheim games, the gargoyles can be deployed on the edge of any building, anywhere at all not in combat at the beginning of the game. They also start of hidden
Fists.

Point 25 each

Constable Visit-The-Infidel/Ungodly-With-Explanatory-Pamphlets (Washpot)

M WS BS S T W I A Ld Save
4 3 3 3 3 1 3 1 7 6+

Light armour, curved sword, crossbow, halberd.

Causes fear : See rulebook - but must be modelled with pamphlets and banner (suggested slogan Prepare, Om cometh) to do so.

Points 12

Lance-Constable Silas Cumberbatch

M WS BS S T W I A Ld Save
4 3 3 3 4 1 4 1 7 6+

Light armour, sword, halberd, crossbow.
Ex town Crier - shouts and bell can be heard 18".

Points 12

The Other Humans: Lance-Constable Ping; Constable Slapper; Constable Lucker

M WS BS S T W I A Ld Save
4 3 3 3 4 1 4 1 7 6+

Light armour, sword, halberd, crossbow.

Points 12 each

Human.
M
WS
BS
S
T
W
I
A
Ld
Points
4
3
3
3
3
1
3
1
7
6

Equipment:Light armour, hand weapon, shield
Options:may take, Crossbow (4pts), Pikes (2pts), spears (1pt) or halberds (1pt)

Constable Reg Shoe

M WS BS S T W I A Ld Save
4 3 2 4 4 2 2 1 5 5+

Zombie hero with -1 WS +1 W, Reg went about in Jingo with an arrow through his body so has been given 2 wounds.

Causes fear: See rulebook
Immune to psychology: See rulebook
Regenerates: See rulebook
Break Test: Unlike other zombies, Reg does not collapse when he fails a break test
Light armour, sword, halberd, and crossbow.

Points 43

Reg Shoe
M
WS
BS
S
T
W
I
A
Ld
Points
4
3
3
5
3
2
3
2
9
70

Reg Shoe-70pts

Equipment:hand weapon, watchman's armour (light armour)
Special rules
Undead: see VC army book
Activist: although reg is dead he is still as lively as ever, he counts as the armies BSB although he has no weapons or standard

Young Igor

M WS BS S T W I A Ld Save
4 2 2 3 4 2 3 1 6 6+

Recruited to be the Watch doctor. Can restore one wound to a companion per turn, missing a turn between each restore to recover strength and equipment etc. He must be in base to base contact. Restore will work even if it was a killing wound.

Points 40

Igor
M
WS
BS
S
T
W
I
A
Ld
Points
4
4
3
3
4
1
3
1
7
12

Equipment
Light Armour, Hand weapon, Needle and Thread.

Special Rules
Needle and Thread
Unit may ignore one wound a turn

An Igor may be "hired" by any unit for 12pts

Wooden Dummy

Recruited by Detritus from outside Corksocks Natty Clothing Co. in MAA.

Any Watch member who is wounded/kill by a missile attack before they have moved or taken any action can be replaced by Detritus's dummy and restart the game again at the Watch House.

Points Free (I've not known this happen yet so if you make the model you can use it if you get the opportunity).

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